Friday, January 23, 2015

Who Wants to Live A Million Years: Analysis of a Natural Selection Simulation


  1. It took me four generations to finally win the game, it didn't take me long because i would pay attention to what the person was saying and what they needed so i looked for variations of things that the species would need to survive. I had to look for characteristics they needed to survive in certain seasons. This suggests that most species should have long legs and necks to help them get food from high places like trees and they should have fur to keep them warm in the winter.
  2. The phenotypes I choose were the species with long legs and necks and others with fur and long legs, and short necks, they needed to survive when the seasons change and when there were drastic changes in the environment.
  3. I think this population of theoretical creatures would be greatly affected by a genetic drift because when playing the game a lot of species had died when something happened out of nowhere.
  4. Dominant genes were the long legs, long necks, and furs. They seemed dominant because I saw it a lot in the game.  
  5. Species that were fat and furry could survive in cold conditions. Animals that didn't have fur could survive in hot conditions. Animals with long necks could reach tall trees for food and animals with short necks could stay warm in the cold conditions.
  6. To improve the simulation to be more realistic I would have many other species competing against each other

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